/talisman
Hands out blank or already inscribed talisman carriers. The whole subtree needs the gamemaster permission, and every node also exists as /mxt talisman ….
/talisman ...... blank [count <count>]Hands you
countblank carriers; the count accepts 1–64 and defaults to 1.... give <talisman> [count <count>] [stored]Hands you carriers inscribed with that talisman definition.
countgives several copies (1–64, one by default), andstoredinscribes them in storing mode, so they are poured by hand instead of firing on the next click.... give <talisman> count <count> chargedAs above, and fills the carrier's whole capacity as well, which is what makes the carrier fire on the next click;
chargedis only offered aftercount.
/talisman on its own hands you a single blank carrier.
Where the definition declares a durability, its cap is written onto the carrier right away, so the bar is there the moment you get it — and count then hands out that many single carriers, since a worn carrier cannot be stacked (see the talisman definition).
give takes one talisman ID: a carrier is inscribed with a single definition, and inscribing another replaces it. To write the item component yourself the field is the single talisman — give @s mxt:talisman[mxt:talisman={talisman:"mxt_test:flame_sigil"}], with the fields described under the talisman definition.